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#include "gameCommon.h"
#include "entity.h"
#include "assets.h"
#ifndef INFO_SCREEN_H
#define INFO_SCREEN_H
#define ENTITY_USER_INFO_MSG_MAX 70
#define INFO_SCREEN_ENTITY_COUNT 7
#define ENTITY_INFO_NAME_FONT_SIZE 30
#define ENTITY_INFO_FONT_SIZE 18
typedef struct EntityUserInfo {
EntityType type;
AssetId assetId;
float cameraDistance;
char msg[ENTITY_USER_INFO_MSG_MAX];
} EntityUserInfo;
extern const EntityUserInfo infoScreenEntityInfo[INFO_SCREEN_ENTITY_COUNT];
typedef struct InfoScreen {
Rectangle goBackButton; // Go to main menu.
Rectangle backButton;
Rectangle nextButton;
Rectangle resetButton;
Camera3D camera;
float distances[ENTITY_USER_INFO_MSG_MAX];
int currentEntity;
Vector2 lastMouse;
Quaternion rotations[ENTITY_USER_INFO_MSG_MAX];
bool resetMouse;
} InfoScreen;
void initInfoScreen(Game * game);
void updateInfoScreen(Game * game);
void resizeInfoScreen(Game * game, InfoScreen * infoScreen);
#endif
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