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#include "gameCommon.h"

#ifndef SETTINGS_H
#define SETTINGS_H

// What is the player using for control.
typedef enum ControlMode {
	JOYSTICK_CONTROL,
	KEYBOARD_AND_MOUSE_CONTROL
} ControlMode;

typedef struct Settings {
	float mouseSensitivity;
	float scrollBarSpeed;
	ControlMode controlMode;

	int fps;
	bool drawFps;
} Settings;

void initSettings(Settings * settings);
void applySettings(Settings * settings);

#endif