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path: root/src/world.c
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#include "world.h"
#include "game.h"

void initWorld(World * world) {
	world->entities = NULL;
	world->entitiesCount = 0;

	world->lookUp = NULL;
	world->lookUpSize = 0;

	world->vacantIds = NULL;
	world->vacantIdsCount = 0;

	// Set current fingerprint.
	SetRandomSeed(time(NULL));

	world->currentFingerprint = GetRandomValue(
		FINGERPRINT_START_RANGE_MIN,
		FINGERPRINT_START_RANGE_MAX 
	);
}

void freeWorld(World * world) {
	int i;

	if (world->entities == NULL)
		return;

	// Close entities.
	for (i = 0; i < world->entitiesCount; ++i)
		closeEntity(&world->entities[i]);

	KF_FREE(world->entities);
	KF_FREE(world->lookUp);

	if (world->vacantIds != NULL)
		KF_FREE(world->vacantIds);
}

// Not for direct use.
KfError pushVacantId(World * world, EntityId id) {
	++world->vacantIdsCount;

	// Allocate.
	if (world->vacantIds == NULL)
		world->vacantIds = (EntityId*)KF_CALLOC(1, sizeof(EntityId));
	else
		world->vacantIds = (EntityId*)KF_REALLOCARRAY(
			world->vacantIds,
			world->vacantIdsCount, 
			sizeof(EntityId)
		);

	if (world->vacantIds == NULL) {
		ALLOCATION_ERROR;
		return KFERROR;
	}

	world->vacantIds[world->vacantIdsCount - 1] = id;
	return KFSUCCESS;
}

// Not for direct use.
EntityId popVacantId(World * world) {
	EntityId id;

	// Already empty.
	if (world->vacantIds == NULL)
		return ENTITY_ID_NONE;

	id = world->vacantIds[world->vacantIdsCount - 1];

	// Decrease count.
	--world->vacantIdsCount;

	// Free or recallocate.
	if (world->vacantIdsCount == 0) {
		KF_FREE(world->vacantIds);
		world->vacantIds = NULL;
	} else {
		world->vacantIds = (EntityId*)KF_REALLOCARRAY(
			world->vacantIds,
			world->vacantIdsCount, 
			sizeof(EntityId)
		);
	}

	return id;
}

Entity * getEntityFromWorld(World world, EntityId id) {
	if (world.entities == NULL || id < 0 || id >= world.lookUpSize)
		return NULL;

	int pos = world.lookUp[id];

	if (pos == ENTITY_ID_NONE)
		return NULL;

	return &world.entities[pos];
}

EntityId addEntityToWorld(World * world, Entity entity) {
	EntityId id;
	EntityId poppedId;

	Entity entityCopy = entity;

	// Set fingerprint.
	entityCopy.fingerprint = world->currentFingerprint;
	++world->currentFingerprint;

	// Not allocated.
	if (world->entities == NULL) {
		// Allocate.
		world->entities = (Entity*)KF_CALLOC(1, sizeof(Entity));
		world->lookUp = (EntityId*)KF_CALLOC(1, sizeof(EntityId));
		world->entitiesCount = 1;
		world->lookUpSize = 1;

		if (world->entities == NULL || world->lookUp == NULL) {
			ALLOCATION_ERROR;
			return ENTITY_ID_NONE;
		}

		// Set entity and id.
		world->entities[0] = entityCopy;
		world->entities[0].id = 0;
		world->lookUp[0] = 0;
		return 0;
	}

	++world->entitiesCount;

	// Resize.
	world->entities = (Entity*)KF_REALLOCARRAY(
		world->entities,
		world->entitiesCount,
		sizeof(Entity)
	);

	if (world->entities == NULL) {
		ALLOCATION_ERROR;
		return ENTITY_ID_NONE;
	}

	// Set entity.
	world->entities[world->entitiesCount - 1] = entityCopy;

	// Set look up.
	poppedId = popVacantId(world);

	// Got popped id.
	if (poppedId != ENTITY_ID_NONE) {
		world->lookUp[poppedId] = world->entitiesCount - 1;
		world->entities[world->entitiesCount - 1].id = poppedId;
		return poppedId;
	}

	++world->lookUpSize;

	world->lookUp = (EntityId*)KF_REALLOCARRAY(
		world->lookUp,
		world->lookUpSize,
		sizeof(EntityId)
	);

	if (world->lookUp == NULL) {
		ALLOCATION_ERROR;
		return ENTITY_ID_NONE;
	}

	// Set id.
	id = world->lookUpSize - 1;
	world->entities[world->entitiesCount - 1].id = id;
	world->lookUp[id] = world->entitiesCount - 1;
	return id;
}

KfError removeEntityFromWorld(World * world, EntityId id) {
	int i;
	int pos;

	if (world->entitiesCount == 1)
		return KFERROR;

	// Get position in list.
	pos = world->lookUp[id];

	if (pos == ENTITY_ID_NONE)
		return KFSUCCESS;

	// Close entity.
	closeEntity(&world->entities[pos]);

	// Push id.
	if (pushVacantId(world, id) != KFSUCCESS)
		return KFERROR;

	// Move back entities.
	for (i = pos; i < world->entitiesCount - 1; ++i)
		world->entities[i] = world->entities[i + 1];

	// Update lookup.
	for (i = id + 1; i < world->lookUpSize; ++i)
		--world->lookUp[i];

	world->lookUp[id] = ENTITY_ID_NONE;

	// Resize entities.
	--world->entitiesCount;

	world->entities = (Entity*)KF_REALLOCARRAY(
		world->entities,
		world->entitiesCount,
		sizeof(Entity)
	);

	if (world->entities == NULL) {
		ALLOCATION_ERROR;
		return KFERROR;
	}

	return KFSUCCESS;
}

void updateWorld(World * world, Game * game) {
	int i;
	Entity * entity;

	for (i = 0; i < world->entitiesCount; ++i) {
		entity = &world->entities[i];

		// Call update callback.
		if (entity->updateCb != NULL)
			entity->updateCb(game, entity, i);
	}
}

void drawWorld(World * world, Game * game) {
	int i;
	Entity * entity;

	for (i = 0; i < world->entitiesCount; ++i) {
		entity = &world->entities[i];

		// Call draw callback.
		if (entity->drawCb != NULL)
			entity->drawCb(game, entity, i);
	}
}