diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/assets.c | 2 | ||||
-rw-r--r-- | src/gameScreen.c | 10 |
2 files changed, 11 insertions, 1 deletions
diff --git a/src/assets.c b/src/assets.c index 3c2e9ba..d4352cb 100644 --- a/src/assets.c +++ b/src/assets.c @@ -7,7 +7,7 @@ const char textureAssetsNames[TEXTURE_ASSET_COUNT][ASSETS_NAME_MAX] = { "toEmperorsEmporiumIcon.png", "toGameIcon.png", "emperorShopUI.png", - "shopBoard" + "shopBoard.png" }; const char animationAssetsNames[ANIMATION_ASSET_COUNT][ASSETS_NAME_MAX] = { diff --git a/src/gameScreen.c b/src/gameScreen.c index 18a8173..9b37d9d 100644 --- a/src/gameScreen.c +++ b/src/gameScreen.c @@ -1,6 +1,7 @@ #include "gameScreen.h" #include "game.h" #include "assets.h" +#include <raylib.h> void initGameScreen(GameScreen* gameScreen, Game* game) { @@ -73,7 +74,16 @@ void initGameScreen(GameScreen* gameScreen, Game* game) void updateGameScreenShop(GameScreen* gameScreen, Game* game) { + Texture shopBoard = game->assets.textures[SHOP_BOARD_TEXTURE]; + DrawTexturePro( + shopBoard, + (Rectangle){0.0, 0.0, shopBoard.width, shopBoard.height}, + (Rectangle){0.0, 0.0, GetScreenWidth(), GetScreenHeight()}, + (Vector2){0.0, 0.0}, + 0.0, + WHITE + ); } void updateGameScreen(GameScreen* gameScreen, Game* game) |