From c475f3de248a25a999dafd4792d0454eb55191c1 Mon Sep 17 00:00:00 2001 From: nathansmith117 Date: Mon, 6 May 2024 11:51:39 -0600 Subject: Builtin shooter thingy going well --- src/game.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/game.c') diff --git a/src/game.c b/src/game.c index c8b711c..6f74c58 100644 --- a/src/game.c +++ b/src/game.c @@ -12,6 +12,7 @@ void initGame(Game* game) game->currentScreen = MAIN_MENU_SCREEN; initMainMenu(&game->mainMenu, game); initGameScreen(&game->gameScreen, game); + initShooterScreeen(&game->shooterScreen, game); // Clickies lol. initClickies(&game->clickies); @@ -28,7 +29,7 @@ void initGame(Game* game) game->madeWithUnity = createAnimation(&game->assets.animations[MADE_WITH_UNITY_ANIMATION], 0.2); game->madeWithUnity.repeat = false; - playAnimation(&game->madeWithUnity); + //playAnimation(&game->madeWithUnity); } void updateGame(Game* game) @@ -64,6 +65,9 @@ void updateGame(Game* game) case GAME_SCREEN: updateGameScreen(&game->gameScreen, game); break; + case SHOOTER_SCREEN: + updateShooterScreen(&game->shooterScreen, game); + break; default: break; } @@ -90,6 +94,7 @@ void closeGame(Game* game) closeAssets(&game->assets); closeMainMenu(&game->mainMenu); closeGameScreen(&game->gameScreen); + closeShooterScreen(&game->shooterScreen); closeClickies(&game->clickies); UnloadRenderTexture(game->screenTexture); -- cgit v1.2.3