From 32792bb121ea2bb1a96eca821061a3a9b13a6a78 Mon Sep 17 00:00:00 2001 From: nathansmith117 Date: Mon, 6 May 2024 18:57:31 -0600 Subject: Shooter mini game works --- src/gameScreen.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/gameScreen.c') diff --git a/src/gameScreen.c b/src/gameScreen.c index a735b58..4833bc7 100644 --- a/src/gameScreen.c +++ b/src/gameScreen.c @@ -158,13 +158,6 @@ void updateGameScreenToolBar(GameScreen* gameScreen, Game* game) void updateGameScreen(GameScreen* gameScreen, Game* game) { - - // Testy shooter. - if(IsKeyPressed(KEY_S)) - { - enterShooterScreen(game); - } - // Draw background. Texture background = game->assets.textures[MAIN_SCREEN_BACKGROUND_TEXTURE]; @@ -206,6 +199,13 @@ void updateGameScreen(GameScreen* gameScreen, Game* game) snprintf(stonesBuf, sizeof(stonesBuf), "%d", game->stones); DrawText(stonesBuf, 40.0, 5.0, 30, BLACK); + // Shooter game time. + if (game->stones % RUN_SHOOTER_GAME_EVERY == 0 && game->stones >= RUN_SHOOTER_GAME_EVERY) + { + ++game->stones; + enterShooterScreen(game); + } + updateGameScreenNavigation(gameScreen, game); updateGameScreenTool(gameScreen, game); // This should go before tool bar update because of how clicks work. updateGameScreenToolBar(gameScreen, game); -- cgit v1.2.3