From fca307d6af08116f675e0d04e5ace2e353ec718c Mon Sep 17 00:00:00 2001 From: nathansmith117 Date: Fri, 10 May 2024 10:33:33 -0600 Subject: Better stone count for shooter game --- src/shooterScreen.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/shooterScreen.c') diff --git a/src/shooterScreen.c b/src/shooterScreen.c index 8df219b..14cb34d 100644 --- a/src/shooterScreen.c +++ b/src/shooterScreen.c @@ -205,10 +205,10 @@ void drawUIShooterScreen(ShooterScreen* shooterScreen, Game* game) { drawCrosshairShooterScreen(10, 2); - size_t bufSize = 100; + size_t bufSize = 256; char buf[bufSize]; - snprintf(buf, bufSize, "They are sleeping not dead (:\nTime playing: %d\nPenguins still awake: %d", + snprintf(buf, bufSize, "They are sleeping not dead (:\nTime playing: %d\nPenguins still awake: %d\n\n-w, a, s, d to move around\n-mouse to aim\n-and click to put a penguin to sleep", (int)(GetTime() - shooterScreen->startTime), SHOOTER_PENGUIN_COUNT - shooterScreen->killCount); -- cgit v1.2.3