From f372a91b5517e2e86ceca7e49613b07bdecb9fd9 Mon Sep 17 00:00:00 2001 From: nathansmith117 Date: Thu, 7 Mar 2024 11:21:34 -0700 Subject: Added board thingy --- src/assets.c | 2 +- src/gameScreen.c | 10 ++++++++++ 2 files changed, 11 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/assets.c b/src/assets.c index 3c2e9ba..d4352cb 100644 --- a/src/assets.c +++ b/src/assets.c @@ -7,7 +7,7 @@ const char textureAssetsNames[TEXTURE_ASSET_COUNT][ASSETS_NAME_MAX] = { "toEmperorsEmporiumIcon.png", "toGameIcon.png", "emperorShopUI.png", - "shopBoard" + "shopBoard.png" }; const char animationAssetsNames[ANIMATION_ASSET_COUNT][ASSETS_NAME_MAX] = { diff --git a/src/gameScreen.c b/src/gameScreen.c index 18a8173..9b37d9d 100644 --- a/src/gameScreen.c +++ b/src/gameScreen.c @@ -1,6 +1,7 @@ #include "gameScreen.h" #include "game.h" #include "assets.h" +#include void initGameScreen(GameScreen* gameScreen, Game* game) { @@ -73,7 +74,16 @@ void initGameScreen(GameScreen* gameScreen, Game* game) void updateGameScreenShop(GameScreen* gameScreen, Game* game) { + Texture shopBoard = game->assets.textures[SHOP_BOARD_TEXTURE]; + DrawTexturePro( + shopBoard, + (Rectangle){0.0, 0.0, shopBoard.width, shopBoard.height}, + (Rectangle){0.0, 0.0, GetScreenWidth(), GetScreenHeight()}, + (Vector2){0.0, 0.0}, + 0.0, + WHITE + ); } void updateGameScreen(GameScreen* gameScreen, Game* game) -- cgit v1.2.3