#include "clicky.h" #include "game.h" #include "assets.h" void updatePenguinLol(Game* game, Clicky* clicky) { } Clicky createPenguinLolClicky(Game* game) { Clicky clicky; clicky.animation = createAnimation(&game->assets.animations[PENGUIN_LOL_ANIMATION], ANIMATION_DEFAULT_DELAY); clicky.texture = &clicky.animation.texture; clicky.rect = (Rectangle){0.0, 0.0, 128.0, 128.0}; clicky.data = NULL; clicky.updateCB = updatePenguinLol; runAnimation(&clicky.animation); return clicky; } void freePenginLolClicky(Clicky clicky) { closeAnimation(&clicky.animation); }