#include "gack.h" #include "game.h" #include "assets.h" void initGack(Gack* gack) { } void updateGack(Gack* gack, Game* game) { Texture gackTexture = game->assets.textures[GACK_PENGUIN_TEXTURE]; DrawTexturePro( gackTexture, (Rectangle){0.0, 0.0, gackTexture.width, gackTexture.height}, (Rectangle){0.0, 0.0, WINDOW_WIDTH, WINDOW_HEIGHT}, (Vector2){0.0, 0.0}, 0.0, WHITE ); } void closeGack(Gack* gack) { }