#include "gameCommon.h" #ifndef GACK_H #define GACK_H #define GACK_NAME_MAX 256 typedef struct GackEntry GackEntry; typedef void (*GackEntryCB)(GackEntry* entry, Game* game); typedef struct GackEntry { char description; int cost; GackEntryCB callback; } GackEntry; typedef struct Gack { } Gack; void initGack(Gack* gack); void updateGack(Gack* gack, Game* game); void closeGack(Gack* gack); #endif