#include "gameCommon.h" #include "animation.h" #include "ui.h" #include "clicky.h" #ifndef GAME_SCREEN_H #define GAME_SCREEN_H typedef struct GameScreen { TexturedButton toGameButton; TexturedButton toEmperorsEmporiumButton; // The little button panel at the bottom. Animation buttonPanelSharedAnimation; TexturedButton upgradesButton; TexturedButton achievementsButton; TexturedButton rebirthButton; TexturedButton statisticsButton; } GameScreen; void initGameScreen(GameScreen* gameScreen, Game* game); void updateGameScreen(GameScreen* gameScreen, Game* game); void closeGameScreen(GameScreen* gameScreen); #endif