#include "gameCommon.h" #include "animation.h" #include "ui.h" #ifndef GAME_SCREEN_H #define GAME_SCREEN_H typedef struct GameScreen { TexturedButton toGameButton; TexturedButton toEmperorsEmporiumButton; // The little button panel at the bottem. Animation updateButtonAnimation; TexturedButton updateButton; Animation achievementsButtonAnimation; TexturedButton achievementsButton; Animation rebirthButtonAnimation; TexturedButton rebirthButton; Animation statisticsButtonAnimation; TexturedButton statisticsButton; } GameScreen; void initGameScreen(GameScreen* gameScreen, Game* game); void updateGameScreen(GameScreen* gameScreen, Game* game); void closeGameScreen(GameScreen* gameScreen); #endif