#include "mainMenu.h" #include "game.h" #include "assets.h" #include void initMainMenu(MainMenu* mainMenu, Game* game) { mainMenu->startButtonAnimation = createAnimation( &game->assets.animations[BUTTON_BOX_ANIMATION], ANIMATION_DEFAULT_DELAY ); } void updateMainMenu(MainMenu* mainMenu, Game* game) { ClearBackground(RAYWHITE); DrawTextureEx(mainMenu->startButtonAnimation.texture, (Vector2){100.0, 100.0}, 0.0, 1.0, WHITE); runAnimation(&mainMenu->startButtonAnimation); DrawFPS(0, 0); } void closeMainMenu(MainMenu* mainMenu) { closeAnimation(&mainMenu->startButtonAnimation); }