#include "mainMenu.h" #include "game.h" #include "assets.h" void initMainMenu(MainMenu* mainMenu, Game* game) { mainMenu->startButtonAnimation = createAnimation( &game->assets.animations[PENGUIN_LOL_ANIMATION], ANIMATION_DEFAULT_DELAY ); } void updateMainMenu(MainMenu* mainMenu, Game* game) { ClearBackground(RAYWHITE); DrawTextureEx(mainMenu->startButtonAnimation.texture, (Vector2){100.0, 100.0}, 0.0, 0.1, WHITE); runAnimation(&mainMenu->startButtonAnimation); if (IsKeyPressed(KEY_SPACE)) { toggleAnimation(&mainMenu->startButtonAnimation); } DrawFPS(0, 0); } void closeMainMenu(MainMenu* mainMenu) { closeAnimation(&mainMenu->startButtonAnimation); }