#include "shop.h" #include "game.h" #include "assets.h" void initShop(Shop* shop, Game* game) { } void updateShop(Shop* shop, Game* game) { Texture shopBoard = game->assets.textures[SHOP_BOARD_TEXTURE]; // Board thingy. DrawTexturePro( shopBoard, (Rectangle){0.0, 0.0, shopBoard.width, shopBoard.height}, (Rectangle){0.0, 0.0, WINDOW_WIDTH, WINDOW_HEIGHT}, (Vector2){0.0, 0.0}, 0.0, WHITE ); // Penguin thingy thing thing Texture yoyoyo = game->assets.textures[EMPEROR_SHOP_UI_TEXTURE]; DrawTexturePro( yoyoyo, (Rectangle){0.0, 0.0, yoyoyo.width, yoyoyo.height}, (Rectangle){0.0, 0.0, WINDOW_WIDTH, WINDOW_HEIGHT}, (Vector2){0.0, 0.0}, 0.0, WHITE ); } void closeShop(Shop* shop) { }