#include "app_window.h" void AppWindow::main_init(MainData * md, int X, int Y, const char * l) { mdata = md; Fl::add_timeout(1.0 / mdata->settings.update_fps, update_cb, (void*)this); Fl::add_timeout(1.0 / mdata->settings.draw_fps, draw_cb, (void*)this); } void AppWindow::update_cb(void * d) { AppWindow * win = (AppWindow*)d; MainData* mdata = win->mdata; mdata->snake_map->update(); Fl::repeat_timeout(1.0 / win->mdata->settings.update_fps, update_cb, d); } void AppWindow::draw_cb(void * d) { AppWindow * win = (AppWindow*)d; MainData* mdata = win->mdata; mdata->snake_map->redraw(); Fl::repeat_timeout(1.0 / win->mdata->settings.draw_fps, draw_cb, d); }