#include "top_menu.h" void new_game_cb(Fl_Widget * w, void * d) { MainData * mdata = (MainData*)d; mdata->snake_map->reset_all(); } void pause_cb(Fl_Widget * w, void * d) { MainData * mdata = (MainData*)d; // Get button. Fl_Menu_Bar * menu_bar = (Fl_Menu_Bar*)w; const Fl_Menu_Item * button = menu_bar->mvalue(); // Set paused. mdata->paused = (bool)button->value(); } void add_menu_items(MainData * mdata, Fl_Menu_Bar * top_menu) { // Game. top_menu->add("&game/New game", FL_CTRL + 'n', (Fl_Callback*)new_game_cb, (void*)mdata); top_menu->add("&game/pause", 'p', (Fl_Callback*)pause_cb, (void*)mdata, FL_MENU_TOGGLE | (mdata->paused ? FL_MENU_VALUE : 0x0)); }