#include #include #include #include #include "rps.h" #include "rps_logger.h" RPS::OBJECT char_to_obj(char input_char) { switch (input_char) { case 'r': return RPS::ROCK; case 'p': return RPS::PAPER; case 's': return RPS::SCISSORS; default: return RPS::NONE; } } int main() { char buf[NAME_MAX]; char input_buf[NAME_MAX]; char input_char; RPS::RPSLogger * game_logger = new RPS::RPSLogger(); RPS::RPSLog game_log; RPS::OBJECT out_come; while (!feof(stdin)) { // Player one. printf("Enter p1 value rps: "); memset(input_buf, 0, NAME_MAX); fgets(input_buf, NAME_MAX, stdin); input_char = input_buf[0]; game_log.p1_choice = char_to_obj(input_char); // Player two. printf("Enter p2 value rps: "); memset(input_buf, 0, NAME_MAX); fgets(input_buf, NAME_MAX, stdin); input_char = input_buf[0]; game_log.p2_choice = char_to_obj(input_char); // Get out come. out_come = RPS::who_won(game_log); RPS::obj_to_string(out_come, buf, NAME_MAX); game_logger->add_log(game_log); printf("Out come: %s, p1 wins: %d, p2 wins: %d, duals: %d\n", buf, game_logger->get_p1_wins(), game_logger->get_p2_wins(), game_logger->get_duals()); } return 0; }