#include "rps_logger.h" namespace RPS { RPSLogger::RPSLogger() { clear(); } void RPSLogger::clear() { logs.clear(); p1_stats = {0, 0, 0}; p2_stats = {0, 0, 0}; p1_wins = 0; p2_wins = 0; duals = 0; } void RPSLogger::add_log(RPS::RPSLog log) { logs.push_back(log); update_rps_stat(&p1_stats, log.p1_choice); update_rps_stat(&p2_stats, log.p2_choice); RPS::OBJECT out_come = RPS::who_won(log); // Add to win count. I saddly can't use a switch here ): if (out_come == RPS::NONE) return; if (out_come == RPS::DUAL) duals++; if (out_come == log.p1_choice) p1_wins++; if (out_come == log.p2_choice) p2_wins++; } }