#include #include #include #ifndef UTIL_H #define UTIL_H #define SET_BIT(b, n) (b | (0x1 << n)) #define CLEAR_BIT(b, n) (b & ~(0x1 << n)) #define IS_BIT_SET(b, n) ((b >> n) & 0x1) #define TOGGLE_BIT(b, n) (b ^ (0x1 << n)) #define HAS_FLAG(v, f) ((v & f) == f) // Just the same color structure as the raylib name. #ifndef RL_COLOR_TYPE #define RL_COLOR_TYPE typedef struct Color { unsigned char r; unsigned char g; unsigned char b; unsigned char a; } Color; #endif // Used for sending information to a scanner. typedef struct SldjContext { uint16_t viewportWidth; uint16_t viewportHeight; uint8_t targetFps; uint16_t xCount; uint16_t yCount; } SldjContext; #endif