#include #include #include #include #include #include "sldjConfig.h" #include "util.h" #ifndef SLDJ_H #define SLDJ_H typedef struct Sldj { RenderTexture screenTexture; int frameCounter; } Sldj; void initSldj(Sldj* sldj); void updateSldj(Sldj* sldj); void closeSldj(Sldj* sldj); #endif