#include #include #include #include #include #include "sldjConfig.h" #include "util.h" #include "scripting.h" #ifndef SLDJ_H #define SLDJ_H typedef struct Sldj { RenderTexture viewport; uint32_t frameCounter; uint16_t xCount; uint16_t yCount; SldjScripting scripting; } Sldj; void initSldj(Sldj* sldj); void updateSldj(Sldj* sldj); void closeSldj(Sldj* sldj); void resetViewport(Sldj* sldj, int width, int height); #endif