#include #include #include #include #include #include "libsldj/util.h" uint8_t lastValue = 200; // Rerendered noise. #define VALUES_SIZE 65536 uint8_t values[VALUES_SIZE]; void loadContext(SldjContext context) { srandom(time(NULL)); for (int i = 0; i < VALUES_SIZE; ++i) { values[i] = random() % 256; } } int s = 100; Color lineScanner(uint16_t x, uint16_t y, uint32_t frameNumber) { // Shifts around the noise to make it look better. uint8_t c = values[((x + (frameNumber >> 2)) + (y << 1)) % VALUES_SIZE]; uint8_t b = frameNumber + SLDJ_HYPOT2(((x - 32768) >> 6), ((y - 32768) >> 6)); return (Color){ .r = (c + b) << 1, .g = b, .b = c, .a = 255 }; }