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authornathan <nathansmith@disroot.org>2026-01-07 11:21:32 +0000
committernathan <nathansmith@disroot.org>2026-01-07 11:21:32 +0000
commit0180e40326f67ef465e1d865a0aed21162e0f5c5 (patch)
tree2f72f94010920b0d9d9147620ed205f642720e3e /design
parent0fb94d28d3f64e95ff228edbfd8fc17d420e215f (diff)
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At place thingy
Diffstat (limited to 'design')
-rw-r--r--design/design.org11
1 files changed, 6 insertions, 5 deletions
diff --git a/design/design.org b/design/design.org
index e38a863..5853867 100644
--- a/design/design.org
+++ b/design/design.org
@@ -143,21 +143,22 @@ creates is possible to beat. A little wack is fine as long as its
beatable. Since most of the world will just be a height map a image will be
generated first than rest of the world will be based around it.
-* TODO World generation check list [6/9]
+* TODO World generation check list [8/9]
+ [X] Basic terrain
+ [X] Ground texture
+ [X] Trees/plants
+ [X] Sky
+ [X] Pond
+ [X] Power lines
-+ [ ] Buildings
-+ [ ] Places
++ [X] Buildings
++ [X] Places
+ [ ] Roads
-* TODO Check list [0/5]
+* TODO Check list [1/7]
+ [ ] World generation completed
+ [ ] Menu and UI
-+ [ ] Interaction system
++ [X] Interaction system
++ [ ] Inventory
+ [ ] All characters added
+ [ ] All items added
+ [ ] All levels added