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| author | nathan <nathansmith@disroot.org> | 2026-01-10 10:25:32 +0000 |
|---|---|---|
| committer | nathan <nathansmith@disroot.org> | 2026-01-10 10:25:32 +0000 |
| commit | 013ac4a2f4ae24d71f425f31edd77a8e29ed1da8 (patch) | |
| tree | dffc4b36c7c94a734940d0e3fac3536be99c2ad6 /src/entity.h | |
| parent | 6e0fabd2798d7e602e243a35a922703cde7ef750 (diff) | |
| download | FindThings-013ac4a2f4ae24d71f425f31edd77a8e29ed1da8.tar.gz FindThings-013ac4a2f4ae24d71f425f31edd77a8e29ed1da8.tar.bz2 FindThings-013ac4a2f4ae24d71f425f31edd77a8e29ed1da8.zip | |
Working on inventory
Diffstat (limited to 'src/entity.h')
| -rw-r--r-- | src/entity.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/entity.h b/src/entity.h index d0e9f9f..b7c458e 100644 --- a/src/entity.h +++ b/src/entity.h @@ -1,4 +1,5 @@ #include "utils.h" +#include "assets.h" // Pretty much any object in the game. @@ -71,6 +72,12 @@ struct Entity { void* data; }; +typedef struct { + EntityId id; + AssetId texture; + int count; +} EntityItem; + // Cubemap based building. typedef struct { Model model; |
