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authornathan <nathansmith@disroot.org>2026-01-11 13:13:36 +0000
committernathan <nathansmith@disroot.org>2026-01-11 13:13:36 +0000
commite853966be38ae6c5319df137c3b04a86e52b562b (patch)
tree76a7b271ac1795098ebb8d797a523fbcbfc54080 /src/world.h
parent013ac4a2f4ae24d71f425f31edd77a8e29ed1da8 (diff)
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-rw-r--r--src/world.h4
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diff --git a/src/world.h b/src/world.h
index 2b51485..d714b29 100644
--- a/src/world.h
+++ b/src/world.h
@@ -91,7 +91,11 @@ void freeWorld(World world);
// When dealing with the world in 2d use y in place of z.
float getWorldHeightAtLocation(const World* world, float x, float y);
Vector2 worldPositionToPixel(const World* world, float x, float y);
+
+// "allowAll" allows non-selectable entities.
WorldUID castRayAtWorld(const World* world, Ray ray, bool allowAll,
int* tests);
+WorldUID checkBoxCollisionWithWorld(const World* world, BoundingBox box,
+ bool allowAll);
#endif