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#include "oldMint.h"
void initOldMint(Entity* entity)
{
entity->box = entityBoxFromScale(1.0, OLD_MINT_WIDTH, OLD_MINT_HEIGHT);
}
void updateOldMint(Entity* entity, Game* game)
{
DrawBillboard(game->player.camera, game->assets.textures[MINT_TEXTURE],
entity->position, 1.0, WHITE);
}
InteractionCommand interactWithOldMint(Entity* entity, Game* game,
Selection selection)
{
InventoryItem item = (InventoryItem){
.id = OLD_MINT,
.textureId = MINT_TEXTURE,
.count = 1
};
switch (selection)
{
case SELECTION_INTERACT:
setInteractionChat(
&game->interactionChat,
"Oh goodie it's an old mint!\nThough I advice you don't taste it\n...(assuming you want to live)");
addItemToInventory(&game->inventory, item);
return INTERACTION_TALK;
default:
entity->id = ENTITY_NONE;
return INTERACTION_END;
}
}
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