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path: root/src/entities/oldMint.c
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#include "oldMint.h"

void initOldMint(Entity* entity)
{
  entity->box = entityBoxFromScale(1.0, OLD_MINT_WIDTH, OLD_MINT_HEIGHT);
}

void updateOldMint(Entity* entity, Game* game)
{
  DrawBillboard(game->player.camera, game->assets.textures[MINT_TEXTURE],
                  entity->position, 1.0, WHITE);
}

InteractionCommand interactWithOldMint(Entity* entity, Game* game,
                                       Selection selection)
{
  InventoryItem item = (InventoryItem){
    .id = OLD_MINT,
    .textureId = MINT_TEXTURE,
    .count = 1
  };

  switch (selection)
  {
  case SELECTION_INTERACT:
    setInteractionChat(
      &game->interactionChat,
      "Oh goodie it's an old mint!\nThough I advice you don't taste it\n...(assuming you want to live)");
    addItemToInventory(&game->inventory, item);
    return INTERACTION_TALK;
  default:
    entity->id = ENTITY_NONE;
    return INTERACTION_END;
  }
}