1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
|
#include "ron.h"
#include "ui.h"
void initRon(Entity* entity)
{
entity->box = (BoundingBox){
.min = (Vector3){-SHOPKEEPER_WIDTH, -SHOPKEEPER_HEIGHT,
-SHOPKEEPER_THICKNESS},
.max = (Vector3){SHOPKEEPER_WIDTH, SHOPKEEPER_HEIGHT,
SHOPKEEPER_THICKNESS}
};
}
void updateRon(Entity* entity, Game* game)
{
DrawModel(game->assets.models[RON_MODEL], entity->position, 1.0, WHITE);
}
InteractionCommand handleRonMenu(Entity* entity, Game* game, int index)
{
setInteractionChat(&game->interactionChat,
TextFormat("You selected test %d", index + 1));
return INTERACTION_TALK;
}
InteractionCommand interactWithRon(Entity* entity, Game* game,
Selection selection)
{
InteractionMenu* menu = &game->interactionMenu;
const InteractionItems items = {
"test 1",
"test 2",
"test 3",
"test 4",
"test 5",
"test 6",
"test 7",
"test 8",
"test 9"
};
switch (selection)
{
case SELECTION_INTERACT:
setInteractionMenu(menu, items, 9);
return INTERACTION_SHOW_MENU;
case SELECTION_LEAVE:
return INTERACTION_END;
case SELECTION_NEXT_MESSAGE:
return INTERACTION_END;
default:
if (selection >= SELECTION_MENU_ITEM && selection < SELECTION_LEAVE)
{
return handleRonMenu(entity, game, getInteractionMenuIndex(selection));
}
return INTERACTION_DO_NOTHING;
}
}
|