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#include "game.h"
#include "entity.h"
#ifndef SAMANTHA_H
#define SAMANTHA_H
#define SAMANTHA_WIDTH (2.65966 / 2.0)
#define SAMANTHA_HEIGHT (3.21054 / 2.0)
#define SAMANTHA_THICKNESS (1.46845 / 2.0)
#define SAMANTHA_STATIC_SPEED 24
#define SAMANTHA_STATIC_FRAMES 4
typedef struct {
int dialogCount;
} Samantha;
void initSamantha(Entity* entity);
void updateSamantha(Entity* entity, Game* game);
void closeSamantha(Entity* entity);
InteractionCommand interactWithSamantha(Entity* entity, Game* game,
Selection selection);
#endif
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