blob: f29182560d40caed3ef0598f9a83f82d435ab48b (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
|
#include "game.h"
#include "entity.h"
#ifndef STICKY_NICKEL_H
#define STICKY_NICKEL_H
#define STICKY_NICKEL_WIDTH 32.0
#define STICKY_NICKEL_HEIGHT 32.0
void initStickyNickel(Entity* entity);
void updateStickyNickel(Entity* entity, Game* game);
InteractionCommand interactWithStickyNickel(Entity* entity, Game* game,
Selection selection);
#endif
|