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#include "utils.h"
#include "world.h"

#ifndef PLAYER_H
#define PLAYER_H

#define PLAYER_WIDTH 1.0
#define PLAYER_HEIGHT 2.0
#define PLAYER_SPEED 8.0
#define PLAYER_MAX_SELECT_DISTANCE 10.0

typedef struct {
  Vector3 position;
  Vector3 direction;
  Vector3 velocity;

  BoundingBox relativeBox;
  BoundingBox box;
  
  Camera camera;
  Vector2 cameraAngle;

  WorldUID selectedEntity;
  bool isInteracting;
} Player;

Player createPlayer();
void updatePlayer(Player* player, Game* game);

#endif