aboutsummaryrefslogtreecommitdiffstats
path: root/src/ui.c
blob: e985dad11e62fd9d99e5aab68dd8d8ff2e6e0966 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
#include "ui.h"
#include "game.h"
#include "settings.h"

void resizeInteractionChat(InteractionChat* chat, const Settings* settings)
{
  float renderWidth = GetRenderWidth();
  float renderHeight = GetRenderHeight();
  float height = settings->interactionChatHeight;
  
  chat->rect = (Rectangle){
    0.0,
    renderHeight - height,
    renderWidth,
    height
  };
}

void initInteractionChat(InteractionChat* chat, const Settings* settings)
{
  memset(&chat->text, 0, INTERACTION_CHAT_MAX * sizeof(char));
  chat->visible = false;
  chat->entityId = ENTITY_NONE;

  resizeInteractionChat(chat, settings);
}

void showInteractionChat(InteractionChat* chat)
{
  chat->visible = true;
}

void hideInteractionChat(InteractionChat* chat)
{
  chat->visible = false;
}

void setInteractionChat(InteractionChat* chat, const char* text)
{
  strncpy(chat->text, text, INTERACTION_CHAT_MAX * sizeof(char) - 1);
}

void writeToInteractionChat(InteractionChat* chat, const char* text)
{
  strncat(chat->text, text, INTERACTION_CHAT_MAX * sizeof(char) - 1);
}

void clearInteractionChat(InteractionChat* chat)
{
  memset(&chat->text, 0, INTERACTION_CHAT_MAX * sizeof(char));
}

void updateInteractionChat(InteractionChat* chat, Game* game)
{
  if (IsWindowResized())
  {
    resizeInteractionChat(chat, &game->settings);
  }
    
  if (!chat->visible)
  {
    return;
  }

  Color background = DARKGRAY;
  background.a = game->settings.interactionAlpha;
  DrawRectangleRec(chat->rect, background);

  float lineThickness = game->settings.interactionOutlineSize;
  float border = lineThickness + 1.0;
  int fontSize = game->settings.interactionFontSize;
  
  DrawRectangleLinesEx(chat->rect, lineThickness, BLACK);

  if (chat->entityId != ENTITY_NONE)
  {
    DrawText(TextFormat("%s says:", getEntityName(chat->entityId)),
             chat->rect.x + border,
             chat->rect.y + border,
             fontSize,
             WHITE);
  }

  DrawText(chat->text,
           chat->rect.x + border,
           chat->rect.y + (border * 2.0) + fontSize,
           fontSize,
           GREEN);

  DrawText("Hit enter to continue...",
           chat->rect.x + border,
           chat->rect.y + chat->rect.height - fontSize - border,
           fontSize,
           WHITE);
}

void resizeInteractionMenu(InteractionMenu* menu, const Settings* settings)
{
}

void initInteractionMenu(InteractionMenu* menu, const Settings* settings)
{
  resetInteractionMenu(menu);
  menu->rect = (Rectangle){100.0, 100.0, 200.0, 200.0};
  menu->visible = false;
  menu->entityId = ENTITY_NONE;
}

void resetInteractionMenu(InteractionMenu* menu)
{
  for (int index = 0; index < INTERACTION_MENU_MAX; ++index)
  {
    memset(menu->items[index], 0, INTERACTION_LABEL_MAX * sizeof(char));
  }
}

void showInteractionMenu(InteractionMenu* menu)
{
  menu->visible = true;
}

void hideInteractionMenu(InteractionMenu* menu)
{
  menu->visible = false;
}

void updateInteractionMenu(InteractionMenu* menu, Game* game)
{
  if (IsWindowResized())
  {
    resizeInteractionMenu(menu, &game->settings);
  }

  if (!menu->visible)
  {
    return;
  }

  
}