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#include "ui.h"
#include "game.h"
#include "settings.h"
void resizeInteractionChat(InteractionChat* chat, const Settings* settings)
{
float renderWidth = GetRenderWidth();
float renderHeight = GetRenderHeight();
float height = settings->interactionChatHeight;
chat->rect = (Rectangle){
0.0,
renderHeight - height,
renderWidth,
height
};
}
void initInteractionChat(InteractionChat* chat, const Settings* settings)
{
memset(&chat->text, 0, INTERACTION_CHAT_MAX * sizeof(char));
chat->visible = false;
chat->entityId = ENTITY_NONE;
resizeInteractionChat(chat, settings);
}
void showInteractionChat(InteractionChat* chat)
{
chat->visible = true;
}
void hideInteractionChat(InteractionChat* chat)
{
chat->visible = false;
}
void writeToInteractionChat(InteractionChat* chat, const char* text)
{
strncat(chat->text, text, INTERACTION_CHAT_MAX * sizeof(char) - 1);
}
void clearInteractionChat(InteractionChat* chat)
{
memset(&chat->text, 0, INTERACTION_CHAT_MAX * sizeof(char));
}
void updateInteractionChat(InteractionChat* chat, Game* game)
{
if (IsWindowResized())
{
resizeInteractionChat(chat, &game->settings);
}
if (!chat->visible)
{
return;
}
Color background = DARKGRAY;
background.a = game->settings.interactionChatAlpha;
DrawRectangleRec(chat->rect, background);
float lineThickness = 2.0;
float border = 3.0;
int fontSize = game->settings.interactionChatFontSize;
DrawRectangleLinesEx(chat->rect, lineThickness, BLACK);
if (chat->entityId != ENTITY_NONE)
{
DrawText(TextFormat("%s says:", getEntityName(chat->entityId)),
chat->rect.x + border,
chat->rect.y + border,
fontSize,
WHITE);
}
DrawText(chat->text,
chat->rect.x + border,
chat->rect.y + (border * 2.0) + fontSize,
fontSize,
GREEN);
DrawText("Hit enter to continue...",
chat->rect.x + border,
chat->rect.y + chat->rect.height - fontSize - border,
fontSize,
WHITE);
}
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