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#include "utils.h"
#include "entity.h"
#include "world.h"

#ifndef UI_H
#define UI_H

#define INTERACTION_CHAT_COLUMN_MAX 80

typedef struct {
  char text[INTERACTION_CHAT_MAX];
  Rectangle rect;
  bool visible;
  EntityId entityId;
} InteractionChat;

void initInteractionChat(InteractionChat* chat, const Settings* settings);
void showInteractionChat(InteractionChat* chat);
void hideInteractionChat(InteractionChat* chat);
void setInteractionChat(InteractionChat* chat, const char* text);
void writeToInteractionChat(InteractionChat* chat, const char* text);
void clearInteractionChat(InteractionChat* chat);
void updateInteractionChat(InteractionChat* chat, Game* game);

#endif