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#include "utils.h"
#include "entity.h"
#include "world.h"
#ifndef UI_H
#define UI_H
#define INTERACTION_CHAT_COLUMN_MAX 80
typedef struct {
char text[INTERACTION_CHAT_MAX];
Rectangle rect;
bool visible;
} InteractionChat;
void initInteractionChat(InteractionChat* chat);
void showInteractionChat(InteractionChat* chat);
void hideInteractionChat(InteractionChat* chat);
void writeToInteractionChat(InteractionChat* chat, const char* text);
void clearInteractionChat(InteractionChat* chat);
void updateInteractionChat(InteractionChat* chat, Game* game);
#endif
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