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| author | nathan <nathansmith@disroot.org> | 2026-01-30 13:48:30 +0000 |
|---|---|---|
| committer | nathan <nathansmith@disroot.org> | 2026-01-30 13:48:30 +0000 |
| commit | 056e88894cb81f805c0f0f7dc6ba30742df4d985 (patch) | |
| tree | 8d1ad8834b4998641cb840b69defa99f99df1ce9 | |
| parent | 867d2cad25e6253df231fdd375b7fc1360d597ea (diff) | |
| download | FindThings-056e88894cb81f805c0f0f7dc6ba30742df4d985.tar.gz FindThings-056e88894cb81f805c0f0f7dc6ba30742df4d985.tar.bz2 FindThings-056e88894cb81f805c0f0f7dc6ba30742df4d985.zip | |
Basic main menu
| -rw-r--r-- | src/game.c | 56 |
1 files changed, 54 insertions, 2 deletions
@@ -47,7 +47,7 @@ void resetScreenScale(Game* game) void initGame(Game* game) { - game->sceneId = GAME_SCENE; + game->sceneId = MAIN_MENU_SCENE; // Settings. game->settings = defaultSettings(); @@ -100,12 +100,64 @@ void initGame(Game* game) // Inventory. initInventory(&game->inventory, &game->settings); - disableGameCursor(game); + // disableGameCursor(game); } void updateMainMenuScene(Game* game) { ClearBackground(PINK); + float renderWidth = GetRenderWidth(); + float renderHeight = GetRenderHeight(); + + float buttonWidth = 150.0; + float buttonHeight = 50.0; + + // Draw logo. + float currentTime = GetTime(); + Texture logoTexture = game->assets.textures[LOGO_TEXTURE]; + float logoScale = 2.0 + ((int)currentTime % 2) * 0.1; + + float logoHeight = logoTexture.height * logoScale; + + Vector2 position = (Vector2){ + renderWidth / 2.0 - logoTexture.width * logoScale / 2.0, + renderHeight / 2.0 - logoHeight / 2.0 + }; + + position.y -= logoHeight; + + DrawTextureEx(logoTexture, + position, + Wrap(currentTime * 0.5, -0.5, 0.5), + logoScale, + WHITE); + + // Start button. + position.x = renderWidth / 2.0 - buttonWidth / 2.0; + position.y = renderHeight / 2.0; + + if (GuiButton( + (Rectangle){position.x, + position.y, + buttonWidth, + buttonHeight}, + "Start")) + { + game->sceneId = GAME_SCENE; + disableGameCursor(game); + } + + position.y += buttonHeight + 1.0; + + if (GuiButton( + (Rectangle){position.x, + position.y, + buttonWidth, + buttonHeight}, + "Exit")) + { + CloseWindow(); + } } void drawGameTexturedBackground(Texture texture) |
