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| author | nathan <nathansmith@disroot.org> | 2025-10-19 04:13:44 +0000 |
|---|---|---|
| committer | nathan <nathansmith@disroot.org> | 2025-10-19 04:13:44 +0000 |
| commit | 27cf645101e295671a8381447a9cd1e9244a914c (patch) | |
| tree | 44ec72ba76b317b12ab88b9ed03648558bf84c0a | |
| parent | 80d2700a1466e0a68cdfdc6a3573d301c170bf83 (diff) | |
| download | FindThings-27cf645101e295671a8381447a9cd1e9244a914c.tar.gz FindThings-27cf645101e295671a8381447a9cd1e9244a914c.tar.bz2 FindThings-27cf645101e295671a8381447a9cd1e9244a914c.zip | |
Wooops
| -rw-r--r-- | src/assets.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/assets.c b/src/assets.c index fc60464..c306e2c 100644 --- a/src/assets.c +++ b/src/assets.c @@ -54,7 +54,8 @@ void initShaderAssets(Shader shaders[SHADER_ASSET_COUNT], int gammaLoc = GetShaderLocation(shader, "gamma"); int colorCountLoc = GetShaderLocation(shader, "colorCount"); - float resolution[2] = {80.0, 60.0}; + float resolution[2] = {settings->edgeDetectionWidth, + settings->edgeDetectionHeight}; SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2); SetShaderValue(shader, edgeFactorLoc, &settings->edgeDetectionFactor, SHADER_UNIFORM_FLOAT); |
