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authornathan <nathansmith@disroot.org>2025-10-19 03:46:23 +0000
committernathan <nathansmith@disroot.org>2025-10-19 03:46:23 +0000
commit31bb686081b9c1c176ce46565a55e4f4a7f91a3c (patch)
tree8d92bccfc13bc1ed322fd71c54ba97047ce36f15 /assets/shaders/glsl330
parentb51304d57fcd2a9e05d505b283cf9ad9176f6588 (diff)
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Settings for the postprocessing effects
Diffstat (limited to 'assets/shaders/glsl330')
-rw-r--r--assets/shaders/glsl330/postprocessing.fs10
1 files changed, 5 insertions, 5 deletions
diff --git a/assets/shaders/glsl330/postprocessing.fs b/assets/shaders/glsl330/postprocessing.fs
index 7afd3cb..ce1f3bd 100644
--- a/assets/shaders/glsl330/postprocessing.fs
+++ b/assets/shaders/glsl330/postprocessing.fs
@@ -8,13 +8,13 @@ uniform vec4 colDiffuse;
out vec4 finalColor;
-// Edge dection.
-uniform vec2 resolution = vec2(596, 447);
-uniform float edgeFactor = 0.15;
+// Edge detection.
+uniform vec2 resolution;
+uniform float edgeFactor;
// Color depth.
-uniform float gamma = 0.6;
-uniform float colorCount = 11.0;
+uniform float gamma;
+uniform float colorCount;
void main()
{