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author | nathan <nathansmith@disroot.org> | 2025-07-27 13:38:40 +0000 |
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committer | nathan <nathansmith@disroot.org> | 2025-07-27 13:38:40 +0000 |
commit | ed3b4610cf773de562b3c55f452fbf7bf5b12b00 (patch) | |
tree | 3994a79a8e226f0392ae90734126e9e145728075 /assets/shaders/glsl330 | |
parent | 37e603085675aca97f94cce66fcd5d0fa3d50b1a (diff) | |
download | FindThings-ed3b4610cf773de562b3c55f452fbf7bf5b12b00.tar.gz FindThings-ed3b4610cf773de562b3c55f452fbf7bf5b12b00.tar.bz2 FindThings-ed3b4610cf773de562b3c55f452fbf7bf5b12b00.zip |
Improved skybox
Diffstat (limited to 'assets/shaders/glsl330')
-rw-r--r-- | assets/shaders/glsl330/skybox.fs | 13 |
1 files changed, 1 insertions, 12 deletions
diff --git a/assets/shaders/glsl330/skybox.fs b/assets/shaders/glsl330/skybox.fs index d71fef0..cb64db0 100644 --- a/assets/shaders/glsl330/skybox.fs +++ b/assets/shaders/glsl330/skybox.fs @@ -5,8 +5,6 @@ in vec3 fragPosition; // Input uniform values uniform samplerCube environmentMap; -uniform bool vflipped; -uniform bool doGamma; // Output fragment color out vec4 finalColor; @@ -14,16 +12,7 @@ out vec4 finalColor; void main() { // Fetch color from texture map - vec3 color = vec3(0.0); - - if (vflipped) color = texture(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z)).rgb; - else color = texture(environmentMap, fragPosition).rgb; - - if (doGamma)// Apply gamma correction - { - color = color/(color + vec3(1.0)); - color = pow(color, vec3(1.0/2.2)); - } + vec3 color = texture(environmentMap, fragPosition).rgb; // Calculate final fragment color finalColor = vec4(color, 1.0); |