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| author | nathan <nathansmith@disroot.org> | 2025-10-19 03:30:50 +0000 |
|---|---|---|
| committer | nathan <nathansmith@disroot.org> | 2025-10-19 03:30:50 +0000 |
| commit | b51304d57fcd2a9e05d505b283cf9ad9176f6588 (patch) | |
| tree | e150d55d15d11f1ac905f7701c3dff7c8ffe9442 /assets/shaders | |
| parent | 7f77f57971263f5c3da73920652474e8413bf61f (diff) | |
| download | FindThings-b51304d57fcd2a9e05d505b283cf9ad9176f6588.tar.gz FindThings-b51304d57fcd2a9e05d505b283cf9ad9176f6588.tar.bz2 FindThings-b51304d57fcd2a9e05d505b283cf9ad9176f6588.zip | |
Acid
Diffstat (limited to 'assets/shaders')
| -rw-r--r-- | assets/shaders/glsl330/postprocessing.fs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/assets/shaders/glsl330/postprocessing.fs b/assets/shaders/glsl330/postprocessing.fs index cdf23a2..7afd3cb 100644 --- a/assets/shaders/glsl330/postprocessing.fs +++ b/assets/shaders/glsl330/postprocessing.fs @@ -10,11 +10,11 @@ out vec4 finalColor; // Edge dection. uniform vec2 resolution = vec2(596, 447); -float edgeFactor = 0.15; +uniform float edgeFactor = 0.15; // Color depth. -float gamma = 0.6; -float numColors = 11.0; +uniform float gamma = 0.6; +uniform float colorCount = 11.0; void main() { @@ -23,9 +23,9 @@ void main() // Color depth texelColor = pow(texelColor, vec3(gamma, gamma, gamma)); - texelColor = texelColor*numColors; + texelColor = texelColor*colorCount; texelColor = floor(texelColor); - texelColor = texelColor/numColors; + texelColor = texelColor/colorCount; texelColor = pow(texelColor, vec3(1.0/gamma)); // Edges. |
