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author | nathan <nathansmith@disroot.org> | 2025-07-27 06:27:20 +0000 |
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committer | nathan <nathansmith@disroot.org> | 2025-07-27 06:27:20 +0000 |
commit | 3025b1417a3fd990b320b5d28bf48b10920158c1 (patch) | |
tree | 37e11e1c0274f200d276c4d1f5d23da50e6c454f /design.org | |
parent | 3cfd7f13a0943f7117dd063a8f016f5d61f75e63 (diff) | |
download | FindThings-3025b1417a3fd990b320b5d28bf48b10920158c1.tar.gz FindThings-3025b1417a3fd990b320b5d28bf48b10920158c1.tar.bz2 FindThings-3025b1417a3fd990b320b5d28bf48b10920158c1.zip |
Not much but something (depression hitting hard right now)
Diffstat (limited to 'design.org')
-rw-r--r-- | design.org | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -94,8 +94,9 @@ creates is possible to beat. A little wack is fine as long as its beatable. Since most of the world will just be a height map a image will be generated first than rest of the world will be based around it. -* TODO World generation check list [1/6] +* TODO World generation check list [2/7] + [X] Basic terrain ++ [X] Ground texture + [ ] Trees/plants + [ ] Pond + [ ] Power lines |