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author | nathan <nathansmith@disroot.org> | 2025-08-19 06:35:08 +0000 |
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committer | nathan <nathansmith@disroot.org> | 2025-08-19 06:35:08 +0000 |
commit | 3c47ac22527d509fdf4fd68fedb26c2a738758d8 (patch) | |
tree | 6d128dbf29795979e3fdea515211179028a5c859 /design.org | |
parent | e9a3fdc1037b7643cf1da9e080f447b4d4daae4c (diff) | |
download | FindThings-3c47ac22527d509fdf4fd68fedb26c2a738758d8.tar.gz FindThings-3c47ac22527d509fdf4fd68fedb26c2a738758d8.tar.bz2 FindThings-3c47ac22527d509fdf4fd68fedb26c2a738758d8.zip |
Utility pole lines working
Diffstat (limited to 'design.org')
-rw-r--r-- | design.org | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -94,13 +94,13 @@ creates is possible to beat. A little wack is fine as long as its beatable. Since most of the world will just be a height map a image will be generated first than rest of the world will be based around it. -* TODO World generation check list [5/8] +* TODO World generation check list [6/8] + [X] Basic terrain + [X] Ground texture + [X] Trees/plants + [X] Sky + [X] Pond -+ [ ] Power lines ++ [X] Power lines + [ ] Buildings + [ ] Roads |