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author | nathan <nathansmith@disroot.org> | 2025-07-27 10:29:07 +0000 |
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committer | nathan <nathansmith@disroot.org> | 2025-07-27 10:29:07 +0000 |
commit | 49a0487a9c02a4bcd9da965400e393820ba6372f (patch) | |
tree | 877fc60f249119704b60800e2b3d94895ee5a9f6 /design.org | |
parent | 68a46c5d8e92218622c93bd3b5356c25c079fef4 (diff) | |
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Diffstat (limited to 'design.org')
-rw-r--r-- | design.org | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -94,10 +94,11 @@ creates is possible to beat. A little wack is fine as long as its beatable. Since most of the world will just be a height map a image will be generated first than rest of the world will be based around it. -* TODO World generation check list [2/7] +* TODO World generation check list [2/8] + [X] Basic terrain + [X] Ground texture + [ ] Trees/plants ++ [ ] Sky + [ ] Pond + [ ] Power lines + [ ] Buildings |