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author | nathan <nathan@disroot.org> | 2025-08-06 09:55:04 +0000 |
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committer | nathan <nathan@disroot.org> | 2025-08-06 09:55:04 +0000 |
commit | c5989ca9bcc1758f4d772d20b8bd4ae7762bc75e (patch) | |
tree | a1877dda9ed2958691fdc95ae8451a73d0729f78 /design.org | |
parent | 6c6b8982ca4f1b29ecd0fd37beb6238315e36f10 (diff) | |
download | FindThings-c5989ca9bcc1758f4d772d20b8bd4ae7762bc75e.tar.gz FindThings-c5989ca9bcc1758f4d772d20b8bd4ae7762bc75e.tar.bz2 FindThings-c5989ca9bcc1758f4d772d20b8bd4ae7762bc75e.zip |
Working on utility poles
Diffstat (limited to 'design.org')
-rw-r--r-- | design.org | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -94,12 +94,12 @@ creates is possible to beat. A little wack is fine as long as its beatable. Since most of the world will just be a height map a image will be generated first than rest of the world will be based around it. -* TODO World generation check list [4/8] +* TODO World generation check list [5/8] + [X] Basic terrain + [X] Ground texture + [X] Trees/plants + [X] Sky -+ [ ] Pond ++ [X] Pond + [ ] Power lines + [ ] Buildings + [ ] Roads |