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authornathan <nathansmith@disroot.org>2026-01-27 07:04:20 +0000
committernathan <nathansmith@disroot.org>2026-01-27 07:04:20 +0000
commit867d2cad25e6253df231fdd375b7fc1360d597ea (patch)
treed38b130f316a94e6dbf567db5d4842cef9e3347c /design
parent3d323dbf2db3cbbc3a5dcbd89473901480459e41 (diff)
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Logo (:
Diffstat (limited to 'design')
-rw-r--r--design/design.org9
1 files changed, 4 insertions, 5 deletions
diff --git a/design/design.org b/design/design.org
index feead54..7c175e5 100644
--- a/design/design.org
+++ b/design/design.org
@@ -146,7 +146,7 @@ creates is possible to beat. A little wack is fine as long as its
beatable. Since most of the world will just be a height map a image will be
generated first than rest of the world will be based around it.
-* TODO World generation check list [8/9]
+* TODO World generation check list [8/8]
+ [X] Basic terrain
+ [X] Ground texture
+ [X] Trees/plants
@@ -155,13 +155,12 @@ generated first than rest of the world will be based around it.
+ [X] Power lines
+ [X] Buildings
+ [X] Places
-+ [ ] Roads
-* TODO Check list [2/8]
-+ [ ] World generation completed
+* TODO Check list [4/8]
++ [X] World generation completed
+ [ ] Menu and UI
+ [X] Interaction system
-+ [ ] Inventory
++ [X] Inventory
+ [X] Mad libs system
+ [ ] All characters added
+ [ ] All items added