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author | nathan <nathansmith@disroot.org> | 2025-07-05 14:06:37 +0000 |
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committer | nathan <nathansmith@disroot.org> | 2025-07-05 14:06:37 +0000 |
commit | 025655dcf21ec40f1730097d3614114c704f5a17 (patch) | |
tree | 54868a60c38fd29fcc4e9c0c51b26c817e5ab3fe /src/game.c | |
parent | a5b8ea449bbb6fe30a6bf27843eab1df6a21ccef (diff) | |
download | FindThings-025655dcf21ec40f1730097d3614114c704f5a17.tar.gz FindThings-025655dcf21ec40f1730097d3614114c704f5a17.tar.bz2 FindThings-025655dcf21ec40f1730097d3614114c704f5a17.zip |
Playing around with concepts
Diffstat (limited to 'src/game.c')
-rw-r--r-- | src/game.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -22,7 +22,7 @@ void initGame(Game* game) // Heightmap. Mesh heightmapMesh = GenMeshHeightmap(game->assets.images[HEIGHT_MAP_IMAGE], - (Vector3){100.0, 30.0, 100.0}); + (Vector3){1000.0, 30.0, 1000.0}); game->heightmap = LoadModelFromMesh(heightmapMesh); game->heightmap.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = game->assets.textures[HEIGHT_MAP_TEXTURE]; |