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author | nathan <nathansmith@disroot.org> | 2025-07-06 11:13:16 +0000 |
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committer | nathan <nathansmith@disroot.org> | 2025-07-06 11:13:16 +0000 |
commit | 601961a245a48112029341437912fe13b54dac0b (patch) | |
tree | a3cf0a664b02bbecb3c5e146c1b2eabcec191623 /src/game.c | |
parent | 942924f120d104cf0d6f080497c286d98bd14e11 (diff) | |
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Diffstat (limited to 'src/game.c')
-rw-r--r-- | src/game.c | 13 |
1 files changed, 13 insertions, 0 deletions
@@ -23,6 +23,14 @@ void initGame(Game* game) // World. game->world = createWorld(&game->assets); + game->entities[0] = createEntity(OLD_MINT, (Vector3){100.0, 0.0, 100.0}); + game->entities[1] = createEntity(STICKY_NICKEL, + (Vector3){100.0, 0.0, 105.0}); + game->entities[0].position.y = getWorldHeightAtLocation(game->world, + 100, 100) + 1.0; + game->entities[1].position.y = getWorldHeightAtLocation(game->world, + 100, 105) + 1.0; + DisableCursor(); } @@ -41,6 +49,11 @@ void updateGameScene(Game* game) updateWorld(&game->world, game); + for (int index = 0; index < 2; ++index) + { + updateEntity(&game->entities[index], game); + } + EndMode3D(); } |