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author | nathan <nathansmith@disroot.org> | 2025-07-06 07:54:28 +0000 |
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committer | nathan <nathansmith@disroot.org> | 2025-07-06 07:54:28 +0000 |
commit | 404d0f1bdf95d5951bf2a5e77dca2f9dc18f373e (patch) | |
tree | db78303dc890b589696770ad713e801e6e713abf /src/player.c | |
parent | 025655dcf21ec40f1730097d3614114c704f5a17 (diff) | |
download | FindThings-404d0f1bdf95d5951bf2a5e77dca2f9dc18f373e.tar.gz FindThings-404d0f1bdf95d5951bf2a5e77dca2f9dc18f373e.tar.bz2 FindThings-404d0f1bdf95d5951bf2a5e77dca2f9dc18f373e.zip |
Cleaned up shit
Diffstat (limited to 'src/player.c')
-rw-r--r-- | src/player.c | 34 |
1 files changed, 2 insertions, 32 deletions
diff --git a/src/player.c b/src/player.c index 18d18bc..5b68f0a 100644 --- a/src/player.c +++ b/src/player.c @@ -18,37 +18,6 @@ Player createPlayer() }; } -// TODO: clean this all up -float getHeightOnMap(int x, int y, Model* map) -{ - int v = (y * 1023 + x) * 18; - float height = 0.0; - float c = 0.0; - - for (int n = 1; n < 18; n += 3) - { - height += map->meshes[0].vertices[v + n]; - ++c; - } - - return height / c; -} - -// TODO: subpixel hackery -// This is only for testing ideas. -void idkkk(Player* player, Game* game) -{ - Vector3 position = player->position; - Image* map = &game->assets.images[HEIGHT_MAP_IMAGE]; - - float toMapX = map->width / 1000.0; - float toMapY = map->height / 1000.0; - int pixelX = roundf(position.x * toMapX); - int pixelY = roundf(position.z * toMapY); - - player->position.y = getHeightOnMap(pixelX, pixelY, &game->heightmap) + 2.0; -} - // TODO: move magic numbers to settings void updatePlayer(Player* player, Game* game) { @@ -104,5 +73,6 @@ void updatePlayer(Player* player, Game* game) camera->position = player->position; camera->target = Vector3Add(player->position, player->direction); - idkkk(player, game); + player->position.y = getWorldHeightAtLocation(game->world, player->position.x, + player->position.z) + PLAYER_HEIGHT; } |