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authornathan <nathansmith@disroot.org>2025-11-21 04:25:16 +0000
committernathan <nathansmith@disroot.org>2025-11-21 04:25:16 +0000
commite00d5a923f69bd0b95b0ccf11d98f507fe6f08aa (patch)
treea801bbdd25842d836adb7e046c8399a741f65403 /src
parent04655283852b1b332ae9f8610aca20a553b3791f (diff)
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Making wm idea less fuck
Diffstat (limited to 'src')
-rw-r--r--src/ui.c62
1 files changed, 42 insertions, 20 deletions
diff --git a/src/ui.c b/src/ui.c
index 1e35c1e..5048ff9 100644
--- a/src/ui.c
+++ b/src/ui.c
@@ -145,13 +145,16 @@ void updateFloatingWindowMinimized(FloatingWindow* window)
}
FocusCommand updateFloatingWindowNotMinimized(FloatingWindow* window,
- Game* game)
+ WindowManager* wm, Game* game)
{
FocusCommand focus = NO_FOCUS_ACTION;
-
- window->minimized = GuiWindowBox(
- (Rectangle){window->rect.x, window->rect.y, window->rect.width,
- window->rect.height}, window->title);
+
+ if (wm->enabled)
+ {
+ window->minimized = GuiWindowBox(
+ (Rectangle){window->rect.x, window->rect.y, window->rect.width,
+ window->rect.height}, window->title);
+ }
// Scissor and draw content within a scroll panel.
if (window->callback != NULL)
@@ -159,17 +162,30 @@ FocusCommand updateFloatingWindowNotMinimized(FloatingWindow* window,
Rectangle scissor;
// Handle scrolling.
- GuiScrollPanel(
- (Rectangle){
- window->rect.x, window->rect.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT,
- window->rect.width,
- window->rect.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT},
- NULL,
- (Rectangle){
- window->rect.x, window->rect.y,
- window->contentSize.x, window->contentSize.y},
- &window->scroll,
- &scissor);
+ if (wm->enabled)
+ {
+ GuiScrollPanel(
+ (Rectangle){
+ window->rect.x,
+ window->rect.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT,
+ window->rect.width,
+ window->rect.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT},
+ NULL,
+ (Rectangle){
+ window->rect.x, window->rect.y,
+ window->contentSize.x, window->contentSize.y},
+ &window->scroll,
+ &scissor);
+ }
+ else
+ {
+ scissor = (Rectangle){
+ window->rect.x,
+ window->rect.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT,
+ window->rect.width,
+ window->rect.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT
+ };
+ }
bool requireScissor = window->rect.width < window->contentSize.x
|| window->rect.height < window->contentSize.x;
@@ -188,8 +204,11 @@ FocusCommand updateFloatingWindowNotMinimized(FloatingWindow* window,
}
// Draw the resize button/icon.
- GuiDrawIcon(71, window->rect.x + window->rect.width - 20,
- window->rect.y + window->rect.height - 20, 1, GREEN);
+ if (wm->enabled)
+ {
+ GuiDrawIcon(71, window->rect.x + window->rect.width - 20,
+ window->rect.y + window->rect.height - 20, 1, GREEN);
+ }
return focus;
}
@@ -231,11 +250,14 @@ FocusCommand updateFloatingWindow(FloatingWindow* window, WindowManager* wm,
// Window and content drawing with scissor and scroll area.
if(window->minimized)
{
- updateFloatingWindowMinimized(window);
+ if (wm->enabled)
+ {
+ updateFloatingWindowMinimized(window);
+ }
}
else
{
- FocusCommand result = updateFloatingWindowNotMinimized(window, game);
+ FocusCommand result = updateFloatingWindowNotMinimized(window, wm, game);
focus = result == NO_FOCUS_ACTION ? focus : result;
}